HISTORY

Time line Of Akatsuki

Starting in one room with three people in 2010,the below introduces the transition of Akatsuki in reverse chronological order

2018

August

August 2018

PROFESSIONAL ESPORTS LEAGUE, S.L becomes a subsidiary

March

March 2018

Established subsidiary Akatsuki Fukuoka Inc.

January

January 2018

ASOBIBA Inc. changed name to “Akatsuki Live Entertainment Inc.”

January 2018

Started distribution of iOS versions of “Fish Record AR”
*Supported models: iOS 11 devices with ARKit compatibility

2017

November

November 2017

Started distribution of iOS and Android versions of “The New Prince of Tennis: RisingBeat”
*In collaboration with Bushiroad Inc.

October

October 2017

Established “Akatsuki Entertainment Technology Fund”

October 2017

Established subsidiary Akatsuki Entertainment USA,Inc.

September

September 2017

Listing changes to the first section of the Tokyo Stock Exchange market

August

August 2017

Started distribution of iOS and Android versions of “THE iDOLM@STER SideM LIVE ON ST@GE”
*Published by Bandai Namco Entertainment Inc.

July

July 2017

Launched “Wowful” service

June

June 2017

Started distribution of iOS and Android versions of “August Cinderella Nine”

May

May 2017

Office expansion (7F of current office)

May 2017

Established subsidiary Akatsuki Virtual Artists (AVA), engaged in production of virtual artists

March

March 2017

Opened Fukuoka office

2016

September

September 2016

Moved headquarters to Kamiosaki in Shinagawa Ward of Tokyo

August

August 2016

Established “a-Square” open community incubator

June

June 2016

Started distribution of iOS & Android versions of “Atsumete Rilakkuma”
* co-developed with Imagineer Co., Ltd.

June 2016

Sotoasobi becomes a subsidiary
Launched LX (Live Experience) business

March

March 2016

Listed on Mothers market of the Tokyo Stock Exchange

2015

January

January 2015

Started distribution of Android version of “Dragon Ball Z Dokkan Battle”
* iOS version launched February 2015
* co-developed with BANDAI NAMCO Entertainment

2014

June

June 2014

Established Taiwanese subsidiary, Akatsuki Taiwan Inc.(暁数碼股份有限公司)

March

March 2014

Started distribution of ios version of “TALES OF LINK”
* Android version launched February 2015
* co-developed with BANDAI NAMCO Entertainment

2013

November

November 2013

Started distribution of iOS & Android versions of “Thousand Memories”

August

August 2013

Started distribution of iOS & Android versions of “Cinderella Eleven” Korean and Taiwanese versions also launched

May

May 2013

Started distribution of “Den-no Pandemic” via mobage

April

April 2013

Started distribution of Korean version of “Cinderella Nine”

2012

October

October 2012

Started providing “Chaos Blade” via mobage

September

September 2012

Together with KLab, started providing “Cinderella Eleven” on mobage

September 2012

Together with Drecom, started providing social games on mixi (Cinderella Nine)

September 2012

Started providing “Kishin Blade” on GREE

July

July 2012

Office moved to Kamimeguro in Meguro Ward

March

March 2012

Started providing “Kishin Blade” on mobage

2011

October

October 2011

Started providing “Cinderella Nine” on mobage

May

May 2011

Started providing “Fantasia of Kizuna and Hope” on GREE (reached 12th rank for sales among men)

February

February 2011

Won 2010 GREE Platform Award for “Bringing Up My Girl”

2010

December

December 2010

Started providing “Runaway Fallen Angel” on mobage & GREE (reached 10th rank for sales among men on GREE)

October

October 2010

Started providing “Bringing Up My Girl” on mobage & GREE (reached 5th rank for sales overall on GREE) Akatsuki established

June

June 2010

Akatsuki, Inc. established
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